Yup, the v1.2 build version of both the Win32 and Linux Quake 4 SDK has been released, weighing 55.9MB and 61.3MB.
So be sure to download it, eager modding fans of Quake!
UPDATE: And subsequently, the new v1.2 point patch update has been released as well (for both Win32 and Linux, of course), making the inclusion of multiplayer voice chat, a forcemodel option, fixed pure-server auto-downloading, HTT support, smooth stairjumping and 4 new multiplayer maps; weighing precisely 22.64MB/119.15MB. (update from v1.1 version build/full). Be sure to head on over and download it at Worthplaying.
UPDATE #2: The v1.21 patch update for the GIN/Linux x86 edition has also been exuded, (weighing 117MB), here's the .plan update announcement, courtesy of Timothee Besset of id Software:
This update is fully compatible with other versions of Quake4 1.2. The main reason for this release is the addition of SMP renderer acceleration to the Linux version. Same rules apply for Linux SMP as they do on Windows. Depending on your system ( CPU limited, GPU limited, processor cache sizes.. ), this may or may not improve performance.
The SMP binary requires a modified version of the SDL library, which is shipped with the installer. A patch of the changes we applied to the lib is in the setup as well.
Other things fixed: - no longer using SDL_ListModes to filter available resolutions ( use +set r_useSDLModes to re-enable, SDL_ListModes returns way too little of the possible resolutions ) - fix stalls that may happen with DNS resolution ( Linux bug only ) - fix a download bug: if the server is configured with some of the fs_*path cvars having a trailing slash, they might cut one character when returning download URLs.
The download bug affects all operating systems. If you run a Windows server, make sure you don't have a trailing slash at the end of fs_basepath