For the 10th annual QuakeCon event, QuakeCon 2005, the official QuakeCon website has the major highlights to be featured at the event mounted up. For those to lazy to click on the link, here they are:
Attend a keynote address by id Software co-founder and lead programmer John Carmack
Get a first look at QUAKE 4 multiplayer gameplay *
Get the latest details on Enemy Territory: QUAKE WARS
Go to two over-the-top, wild parties
Check out the $150,000 Nvidia Championships at QuakeCon
Meet Jon Farhat, visual effects supervisor, DOOM feature film
Attend the popular overclocking workshop sponsored by HardOCP
* Note the first look at Quake 4's multiplayer is bolded on the list, there's likely to be a demo of it finally shown at this years QuakeCon, with Capture the Flag, Deathmatch, Team Deathmatch, Last Man Standing, Tournament, and etc game modes. For the rest of the details, again, check out the official QuakeCon website.
As recently announced that Quake would be going mobile, Gamecloud had the chance to sit down with Paul Trowe of Pulse Interactive, the company behind the project, to, of course, have a few words regarding the mobile port of id Software's classic Quake. Here's a slice:
"The port of Quake Mobile is being created by developer Bear Naked Productions and Trowe said the final result will be the first ever Open GL based game on a mobile phone. As the screenshots that were released last week show, the game at least looks like the PC version of Quake. Don’t expect this game to work on your mobile phone, however. Trowe made it clear to Gamecloud that Quake Mobile is strictly for the next generation series of mobile phones with 3D graphics chips. Indeed Quake Mobile will debut in July not in the US but in Korea where it will be embedded in an upcoming next-generation mobile phone. Trowe declined to say which mobile phone Quake Mobile will appear but did say it was a game-oriented phone design. 'We had 50,000 units planned but the pre-orders have already gone up to 300,000,' said Trowe. What about controlling the game itself? Trowe says that should not be a problem with some upcoming next-gen phones as they will have an analog stick included. Trowe said that the US can expect the first phones that will support Quake Mobile to be released late this year."
For the rest of the goodies, such as the release date, multiplayer aspects, etc, give the full article a read.
"One of the most talked about aspects of the Quake 4 demo was about the Strogg, which aren't known for humane treatment of marine prisoners, and this is clearly evident part way through the game. Kane's unit is completely devastated and he ends up being captured. The game cuts to Kane waking up on a conveyer belt that leads victims through a process which "stroggifies" the soldiers. Players get to watch, in first-person mode, as the marine ahead of Kane gets his legs sawed off and replaced with Strogg parts."
To catch the rest of the article head on over to the entire preview for a decent read.
CVG have finally stirred up their impressions of the Quake IV demo shown at this years E3.
"Visually, the 'heavily modified' Doom 3 engine looks to the untrained eye very much like Doom 3, although with outdoor areas and busier action it should prove more interesting. And in a nod to the risible situation in Doom 3 (that resulted in the unofficial gaffer tape patch) you should now be able to hold a gun and a torch at the same time. A number of classic weapons will return, and all will be modifiable, enabling you to steer a rocket launcher or bounce a railgun, for instance. Naturally, id is also promising a 'kick-ass multiplayer component,' with 16 players, grenade jumps and all that, plus some classic maps with very much a Quake III feel."
Gamespy have brought up their own, official preview of Quake IV onto the net, and here's a minor scoop from it:
"As Raven has been building QUAKE 4 with the DOOM 3 engine for a little over three years now, the technology has continued to evolve, with Raven adding improved environmental effects and redoing a lot of network code. In addition to handling large-scale outdoor areas, you'll also get to control vehicles on occasion, the most common of which will be a hovertank and a mech walker. We did get to see the walker in action, putting Kane in combat against a number of similarly towering enemies, providing a nice change of pace to the other scenes throughout our demo."
For all the rest of the juicy details, be sure to check out the whole preview.
We've got up the two new screenshots of Quake IV that Raven Software have just released, which you can find for viewing on our screenshots page. Here's one of them for a taster:
The official Quake IV website has just been launched, while not much yet, it's a posh flash based website featuring the storyline of Quake IV and the Quake IV trailer that was shown at this years E3.